Size is a setting on the character, not a Windows display-scale trick. Open Settings, then Character. The largest size the control allows is 600 pixels. Under that cap there are four buttons: small, normal, large, and extra large. The guide does not say how many pixels each button maps to, so this page does not guess.
A size the next person inherits
Starting size is a different control. In the editor it sits at Image, Desktop, starting size. That value is written into the .cvclk. When someone else imports the file, the character opens at that size instead of a generic default. A character you have already shown on your desktop remembers the size you last set for it, even if the file’s starting size is different.
Several characters at once
Size is per character. Position is separate: the right-click wheel or the tray can lock or unlock every character’s position in one action, which stops them drifting while you resize one. Locking position does not freeze the pixel size.
If a character looks tiny after import, check the starting size that was saved in the file before you fight the four buttons. If it looks huge and will not grow further, you are on the 600 pixel cap.
Questions
Which button is 300 pixels?
No public note maps the four buttons to pixel counts. Only the 600 pixel maximum is stated.
Why did my friend see a different size?
Once a character has been displayed, it keeps the size last used on that computer. The file’s starting size applies when it is first shown.
Related
- Make a character — Where starting size is written.
- Import — The size travels inside the file.
- v1.19.0 — The build that documents starting size.
Sources
| Source | Status | Checked |
|---|---|---|
| Developer site, v1.19.0 size notes | 1 developer source | 2026-11-03 |
| Windows v1.19.0 release | 1 developer source | 2026-11-03 |